During an emergency ‘uh oh, everyone’s mad’ livestream today, Diablo 4 community manager Adam Fletcher said that this week’s controversial patch, which heavily nerfed overall player damage output and survivability, is not something Blizzard plans to repeat.
“We want to acknowledge everyone’s feedback in regard to reducing player power,” said Fletcher. “We know it is bad. We know it is not fun … We also want to talk about what we were trying to achieve specifically with this patch and with the changes that players ended up seeing. And then, separately, we do want to also talk about how we don’t plan on doing a patch like this ever again.”
Associate game director Joe Piepiora went on to explain some of Blizzard’s thinking behind the patch. The goal was to slow down bui…